Sunday, December 19, 2010
Final Blog Post
Tuesday, December 14, 2010
Using the GAME Plan Process with Students
Wednesday, December 8, 2010
Revising My GAME Plan
Wednesday, December 1, 2010
Evaluating My GAME Plan Progress
Wednesday, November 24, 2010
Monitoring My GAME Plan Progress
Wednesday, November 17, 2010
Carrying Out My GAME Plan
Wednesday, November 10, 2010
Personal GAME Plan
| a. | promote, support, and model creative and innovative thinking and inventiveness. |
| b. | engage students in exploring real-world issues and solving authentic problems using digital tools and resources. |
| c. | promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes. |
| d. | model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments. |
| a. | design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity. |
| b. | develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress. |
| c. | customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources. |
| d. | provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching. |
Friday, June 18, 2010
Reflection: Final Blog Posting ~ Personal Theory of Learning
Friday, May 28, 2010
Connectivism and Social Learning in Practice
Monday, May 24, 2010
Constructivism in Practice
Wednesday, May 19, 2010
Cognitivism in Practice
Wednesday, May 12, 2010
Behaviorism in Practice
Wednesday, February 24, 2010
Reflection
Sunday, February 7, 2010
Podcast
http://podcastmachine.com/podcasts/3721/episodes/16608/media_files/41264/download/3/file_128kb.mp3
Wednesday, January 27, 2010
The Partnership for 21st Century Skills Web site is a great way to gather ideas to incorporate into a classroom. The mission of the leadership organization is to “Serve as a catalyst to position 21st century skills at the center of US K-12 education by building collaborative partnerships among education, business, community and government leaders” (2004). After taking some time to explore the Web site, I have realized the members of this group have the best interests of the kids and their futures in mind. The members of this organization were fairly well known for me and I enjoyed looking through all the educational leaders, businesses, policymakers, and parents involved in the group.
There were a variety of different types of resources available on this site and I enjoyed scanning through the pages. The one that interested me the most was the “Video 21” page. This page has several videos dealing with 21st century skills needed for our children. The first video I viewed dealt with explaining what this organization was about. I enjoyed watching this video because it helped me to see what the framework of this organization was all about. It is to help move students to be better critical thinkers, innovators and problem solvers through the use of technology. They also believe in having students becoming great communicators, which will make them be better global citizens. Our students need to have an idea of the 21st century skills to help them be prepared for the world around them. The members of the Partnership for 21st Century Skills created this video and their top priority is to come together, generate ideas and address issues.
The second video I became interested in was titled “Coin Toss Experiment.” I was intrigued with the title because the unit we are currently teaching, in math, deals with data analysis and probability. In this video, the elementary age students were conducting an experiment with a one thousand-coin toss to see the probability of heads vs. tails. In the lesson, the teacher had the students first make predictions. At this time, if I could have changed the lesson, I would have had the students pair-share with a tablemate so all the students were held accountable for a prediction. This would also have allowed students to have time to collaborate with a peer and hear another way of thinking. Then, the students began the experiment. In order to find the final data, the students used calculators to find the final count. After the data was totaled, the teacher created a bar graph using an Internet graph-making program. I felt this was a valuable lesson for the students and creating a bar graph using this type of technology is great for the students to see.
This page would be a great resource for teachers to help improve their classrooms toward a 21st Century learning environment. The implications for my students and for me as a contemporary educator will be to work on incorporating these easy Internet websites to enable my students to see the tools available for them in the future. If they watch me, or create a graph themselves, on the computer, they will be able to use this tool in the future.
Resources:
The Partnership for 21st Century Skills. 2004. http://www.21stcenturyskills.org/.